Games like Unreal, Quake II, and Turok were among the most popular FPS titles around, and action was very much the focus. ![]() ![]() Back then, gamers were more than happy with wave after wave of foes that were obliged to throw themselves in front of their sights, and the idea of a worthwhile narrative wasn’t considered all that essential. 1998 was a much simpler time in the world of gaming, especially that of the FPS.
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